![]() While it is possible that some melee classes may choose to make this for a main weapon, there are much better choices. ![]() This next section will discuss what classes and specs can make the most out of Call to Arms, whether you should consider using Call to Arms with your Mercenary follower, what base items to consider, and where to acquire Runes.īest Classes and Specs for the Call to Arms Runeword ![]() Runewords vary on their suitability for different classes and specs, as well as utility for the various Mercenaries. This will be discussed more in depth under Base Items. Axes, maces, and swords all have possible base items hammers do not go any higher than 4 sockets. Since most players will be creating this as a swap weapon and not as a main weapon, this limits the number of possible weapons. While in theory, all the runes can be farmed in Nightmare (particularly Nightmare Secret Cow Level), they're much more reliably farmed in higher Hell levels. See the Spirit guide for more discussion on this issue. However, in some cases, the +1 skills may be sufficient, particularly if it costs you too much Strength to get to where you can wield Spirit. The +Skills on these shields applies to the Battle Command, Battle Orders, and Battle Cry that you can cast with the Call to Arms, so it's a big improvement on the power of you and your party. +Skills also never appears as a random magical affix on Shields, there's no other way to get +skills in this slot. The Sigon shield is also Heavy, making it undesirable as a swap shield. There are only 3 other shields in game that give +1 to skills (not +2) - unique Lidless Eye, set item Sigon's Guard and the Runeword Splendor. The Spirit Shield runeword is a common choice: it's the only shield in game with +2 to all skills. This works on themselves and nearby allies, including your Mercenary and summoned minions (except Druid Ravens, which are not actually minions).Ĭall to Arms is usually created as a one-handed weapon and paired with a shield that gives +Skills to enhance the effectiveness of Battle Command and Battle Orders. Battle Command raises all skills by 1 (use this one first), and then Battle Orders increase Life, Stamina, and Mana. Players can buff themselves with Battle Command and Battle Orders. While the Call to Arms Weapon Runeword is used by some classes and specs as a primary weapon, its most frequent use is as a "swap weapon" - a weapon kept equipped in the secondary slot for the sole purpose of using as a buff stick. Required Runes: Amn, Ral, Mal, Ist, Ohm.Weapon Base Needed: Axe, Hammer, Mace, Polearm, Staff, Sword, Melee Weapons, Missile Weapons.Runewords in Diablo II: ResurrectedRunes in Diablo II: Resurrected Top 10 Leveling Runewords in Diablo II: Resurrected For more information about Runewords and Runes in D2:R, please see the following guides: These allow you to combine Normal-quality socketed gear with Runes to create amazing items for leveling, farming, and end-game play. The Call to Arms Runeword is just one of nearly 100 Runewords in Diablo II: Resurrected. In this guide, we will give you quick facts about Call to Arms, strengths and weaknesses, best classes and specs, best Mercenary use, best socketed base items to use to create this Runeword, and hints for farming the necessary Runes.Ībout the Call to Arms Runeword in Patch 2.4 & Ladder Season 1 The Call to Arms Runeword is Weapon Runeword in Diablo II: Resurrected Patch 2.4 & Ladder Season 1.
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